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What’s worse is that the waypoints are typically far too wide once you reach them, further forcing you to strut around like a blind horse in an open field. Speaking of cheap design choices, most tasks see you chasing a way-point, and then aimlessly wandering around said way-point in search of someone (or something) to interact with. Granted, it doesn’t take long to do, but when you’ve traveled the world several times over already at that point, it just feels like a cheap way to lengthen a short(ish) campaign. Objectives that are identical to one another, I might add. In fact, one mission even has you exploring the whole world on foot as you seek out nine spaced out objectives. When that happens, your tasks only become all the more tedious. There’s a fast travel system in place, in which you can move from town to town at the flick of a button, but even this gets snatched from you later on in the game for no good reason whatsoever. That’s about as deep as the game’s tiring assignments get. What’s especially irritating is that most of these missions tend to consist of the same format go to this location and watch this cutscene, travel to this town and beat this character, gather these items for this NPC, or worse, haul ass to the opposite side of the map and back again for, well, the sake of it.
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It’s a small gripe, indeed, but one that had me running around like a headless chicken nonetheless. However, all of these tasks sit within the side missions panel, making for a fairly confusing trek starting out. Several times throughout play you’ll be given a main mission that asks you to fulfill a number of tasks. Though, what’s baffling is that the two seem to intersect. Throughout your adventure, you’re given a collection of main missions and side missions. It doesn’t help matters that the game’s mission structure is senseless and, at times, outright confusing. It’s a shame, then, that such a gorgeous world is padded with little more than generic filler. Each area feels fresh, ensuring that visual distinction is dominant throughout. This is all upheld by the aforementioned diversity. Textures are sharp and crisp, environments are well developed, and the overall quality is unlike any other anime game I’ve played of this kind. The world is diverse from top to bottom, offering a nice variation of interesting locations to journey through as you pursue the endgame. I was pleasantly surprised at the level of detail on show. Prison Island, formerly known as Jewel Island, is a lush, vibrant, and diverse location to work with. I want to start by talking about the game’s beautiful world, because really, that’s the only thing that I can truly speak positively about. The crux of play sees you traversing the open-world of Prison Island, completing quests and side activities to make progress. In fact, save Luffy and a select few, I thought them to be rather dull. I cant say that I found myself caring for the game’s characters at all. It’s your bland and boring run-of-the-mill political affair. The aim in all of this? To restore peace, of course. The latter of which is where Luffy focuses his efforts, aiding Jeanne, the group’s leader, along the way.
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Trapped on the island with a ship in need of repair, Luffy and his group find themselves at the center of a war between the island’s navy, and an anti-navy militia. Luffy and his crew find themselves in a spot of bother following a failed heist on Prison Island. Starting with the story, there’s not much to write home about.
#ONE PIECE WORLD SEEKER REVIEW SKIN#
Seriously, this is a classic case of beauty that’s merely skin deep, and even then, I feel like I’m being somewhat generous on that front. Now, whilst I cant confidently talk about the material that this game is based on, I can certainly talk confidently about the game itself, and with that said, it’s rubbish. I wont lie, I’ve never shown any interest in the game’s source material, but then again, I fell off the anime-wagon many years ago and have rarely looked back. One Piece: World Gofer would have been a more befitting title to put this to adventure.
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